Accessibility
We want Toffee Town to be calm and comfortable for players of every age. This page lists what version 1.0 supports today
and what it does not support yet.
Last updated: 18 October 2026 · Applies to version 1.0 on iPhone and Android
Telling things apart without color
- Every candy step has its own shape and size, not only its own color.
- Obstacles have patterns: stone has a dotted surface, sticky candy has drips, ice has a clear ring.
- Orders show the candy's icon and a count such as "0/2", with a check mark when done. Moves left show an arrow icon and a number.
- Prices, badges and warnings are written out in words; locked levels show a lock icon.
We checked the main screens with color-blindness simulations (deuteranopia, protanopia) and in grayscale.
Reduce motion
Turn it on in Settings → Game → Reduce motion. If you leave it off, the game follows your device setting
(iOS: Reduce Motion; Android: Remove animations). When it is on:
- The opening has no camera zoom or parallax; it fades in instead.
- Looping decorative movement (breathing, pulsing buttons, sparkles) stops.
- Pop and bounce effects, confetti and screen shake are off; floating text and combo banners fade in place.
- Candies that fly to an order appear at their target instead; the game plays the same.
- The tutorial hand still moves, because it shows you what to do.
High contrast
Turn it on in Settings → Game → High contrast, or turn on Increase Contrast (iPhone) or High contrast text (Android) in your device settings.
Green and blue buttons get darker backgrounds, label text gets a solid dark outline, yellow labels use dark text,
and faint text becomes darker.
Text size
The game follows your device's text size setting automatically. Text starts to grow from the Extra Large setting and reaches
125% of its normal size at the largest sizes, including the accessibility sizes. It does not reach 200%, because the
game screen has a fixed layout.
On iPhone, turning on Bold Text switches the game to its large view.
How the game plays
- Played with one finger.
- No timers in levels; take as long as you like.
- Short sessions, and you can stop at any time.
- Playable offline. Leagues and cloud save need a connection.
Not supported yet
- VoiceOver and TalkBack (screen readers): the game screen does not expose its buttons to screen readers yet.
- Voice Control: not supported, for the same reason.
- Dark mode: the game has one light theme.
- Text larger than 125%: see Text size above.
Tell us what would help
If something makes the game hard to play for you, please write to us. You can also use Settings → Send feedback
in the game.
info@toffeetown.online
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